Meet Priyanka!

Priyanka Tuteja is the Director of Operations and Marketing for Cogmation Robotics, which she joined in 2015 as a Marketing Intern. Over the years, she undertook various roles including Executive Assistant to the General Manager and General Manager.

Prior to her time at Cogmation, Priyanka lived in India, where she earned her Bachelor’s Degree and a Master’s Degree in Electronics Science. Upon graduation, she worked as a Design Engineer for a Multinational company.

In 2014, Priyanka moved to Winnipeg, Manitoba, Canada. Wanting to put her business skills to the test, she enrolled in an International Business program at Red River College shortly afterwards. Knowing that she loved to teach, she naturally began to teach term courses in Electrical Engineering Technology at the college on occasion.

Priyanka is a new mom to a 21-month-old toddler who keeps her busy at home. She especially loves to travel, an interest that she’s explored quite a bit after joining Cogmation.

Q: What do you love most about your job?

On a day-to-day basis, I get to work with partners around the world who distribute the Virtual Robotics Toolkit, and I meet amazing people who are changing students’ life one line of code at a time.

I believe that the Virtual Robotics Toolkit is the ultimate solution to teach coding to kids around the world who would never otherwise get the chance. In the last few years, I have seen the world open its arms more and more to digital tools and simulation. I could not be happier for our future generation growing up with this kind of opportunity.

Q: What advice do you have for anyone considering the Virtual Robotics Toolkit as an educational tool?

Kudos to you for trying to take the first step to introduce coding to our future generation. I can assure that you won’t be disappointed. VRT is a great tool to help increase engagement in your classroom and get kids excited about coding. Before getting started, I suggest that you refer to our YouTube channel for different tutorials. Please do not shy away from contacting Our customer support team is very responsive and we are always happy to offer technical support and online demos.

Q: What are your plans for the future?

We plan to get more students around the world engaged with coding and to continue developing VRT. We want to make it more fun and exciting for students, teachers and our various partners all around the world.

Connect with Priyanka!


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Starting from Scratch – A Beginner’s Guide to the Virtual Robotics Toolkit

The Virtual Robotics Toolkit, with all its capabilities, can seem daunting at first! With so many options to choose from, how does one know where to start?

Hopefully by the time you’ve read through this short guide, you’ll have a basic understanding of how to use the software. We’re confident that you’ll love it just as much as we do!

The Basics

If you haven’t had a chance to check out our guide on downloading and installing the Virtual Robotics Toolkit, check that out first – click HERE!

Customizing the User Interface


In this view, the simulation environment is featured on the top, while the EV3 Programming environment can be seen on the bottom.

To start your first project, you’ll only need these two windows, but if you’ve purchased course content and need to log in, click the three-window button to open the Learning Environment. Move your cursor to the top of the screen to reveal the simple toolbar, then click the three-window button.

If you open up other windows in VRT while using the software, click the second-most right button on the top toolbar to return back to the default view.

Default view button

Fully Expanded

To fully expand the simulation environment window, click the VRT button, or maximize icon in the top right corner of its window. Doing this will hide the EV3 Programming environment.

Opening a New Project

The Simulation Projects window is divided into four tabs.

1. Sim Basics: A collection of beginner projects to get you started, including Sandbox, Apartment Cleanup, and Maze.

2. Competition Portal [COMING SOON]: A collection of advanced multi-player projects where you can test your newly learned skills against another friend or autonomous robot.

3. FIRST LEGO League: FIRST LEGO League’s 2016, 2017, 2018, and 2019 challenge mats (Animal Allies, HydroDynamics, IntoOrbit, City Shaper).

4. WRO (World Robot Olympiad):  World Robot Olympiad’s 2016, 2017, and 2019 challenge mats.

The first tab, “Sim Basics,” contains four projects to help you get started.

• Getting Started is nothing more than an empty room with a robot. In this distraction-free environment, you can learn the basics of starting and stopping the simulator, as well as how to use the keyboard controls to drive the robot.

• Maze helps you learn how to connect the MINDSTORMS® programming environment to the simulator. This will allow us to solve the maze by writing our own programs using MINDSTORMS® software and uploading it to the existing virtual robot in the simulator.

• Clean-up Challenge is the “build” challenge in this training series. While we can use the given robot to clear the playing surface, the real goal here is to introduce LEGO Digital Designer and demonstrate how we can use the LDraw import wizard to work with our own customized robots.

• Apartment is the last in the series of training projects. Here we can use the given robot along with its various attachments, and use our skills to program it to navigate around the room and vacuum the blocks littered on the floor.

The third tab, “FIRST LEGO League,” contains the following challenge mats:

• Animal Allies (2016)

• HydroDynamics (2017)

• IntoOrbit (2018)

• City Shaper (2019)

The fourth tab, “WRO,” contains the following challenges for 2016, 2017, 2018, and 2019:

• Recycling Plant, Waste Sorting, Clean Road to School (2016)

• Elementary Challenge, Junior High Challenge, High School Challenge (2017, 2018, & 2019)

Each project tile on the Welcome Screen is further divided into:

  • Preview – A preview video of the challenge.
  • Read More – A PDF built around that particular project file.

Click on the tiled image to launch the project and give your project a name.

The Learning Environment

The Learning Environment is the window located in the top right corner of your screen when you launch the Virtual Robotics Toolkit. It includes helpful resources that you can follow along with as you use our software.

You can access these resources directly from our online user manual or YouTube channel, or you can enter the details of a personal Microsoft account in the Learning Environment window.

Important: Users who choose to log in with a personal Microsoft account will need to email in order to register your account with the VRT Learning Environment.

Note: You don’t need the Learning Environment window (top right) to begin using VRT. You can also use VRT with a two-window display. Just press the two-window button (pictured) instead of the three-window button!

Starting & Stopping a Simulation

To start a simulation, all you have to do is press the play button. Once pressed, a green bar will appear along near the top of the screen, indicating that the simulation is active. When a simulation is active, your robot can be freely manipulated.

Simulation is not active (green bar not visible)

Simulation is active (green bar visible along the top of the screen)

When your program has finished running and your robot is no longer in the default starting position, press the stop button, , to reset the simulation. This will bring the robot back to it’s original position.

Driving with the Keyboard

We can only drive and program our robot when the simulator is running.
To turn the simulator “on”, press the Play button and begin driving the robot using the W, A, S, D keyboard keys.

As mentioned earlier, a green band will appear at the top of the screen to let you know that the simulator is “on”. As each key is pressed, it will become highlighted in the on-screen display, and the robot will move in the specified direction.

W = moves the robot forwards

A = turns the robot left

= moves the robot backwards

D = turns the robot right  

Connecting your Virtual Robot to the Programming Environment

It only takes two steps to connect your virtual robot to the LEGO EV3 Programming environment.

1. Turn on the virtual brick by pressing the center button

2. Enable WIFI

The EV3 Programming Environment

The Virtual Robotics Toolkit is designed to work with the EV3 Programming environment. If you are new to MINDSTORMS® programming, the language itself is quite different from traditional programming syntax. Unlike other languages, MINDSTORMS® robots are programmed by arranging sequences of modules to create new behaviors.

Mastering the LEGO EV3 Programming environment requires lots of experience and practice. To keep things simple, we won’t cover all of its details and features, but you’ll be able to self-study using LEGO’s own guide! Click here to access it.

You can also reference our own YouTube channel if you’d like some extra tips and tricks for navigating our software and the EV3 Programming environment! Click here to check it out.

Additional Resources

Facebook: @cogmation
Instagram: @virtualroboticstoolkit
YouTube: Virtual Robotics Toolkit (
Twitter: @cogmation
LinkedIn: Cogmation Robotics (

Full user manual:

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Meet Marwa!

Marwa is an engineer, entrepreneur, and a mother to a nine-year-old girl, but that’s not all. She’s also a consultant of tinkering, complexity and planning, a STEM capacity building manager, and a co-founder of Ideasgym.

Ideasgym is a leader in the educational technology space that teaches students STEM principles using online/mobile learning, as well as face-to-face sessions. She co-founded the business in 2011 with her husband, Yasser Tawfik, who had been introducing robotics education, open innovation, and entrepreneurship to Egypt since 2002. Since both of them are engineers, robotics education eventually became an important part of their growing business!

Ideasgym has already seen great amounts of success. Their course “LEGO Robots Online Training Using VRT” won second place in the DigiEduHackEspoo challenge led by United Nations Innovation Labs in Espoo, Finland.

Marwa has a B.Sc. in Electronics and Electrical Engineering, as well as a M.Sc. in High Power Lasers and Meta-material devices from Alexandria University. She has also earned a M.A. in Educational Technology from the University of Tartu.

Marwa is an accomplished woman with many accolades to her name. She won first place in the MSMEs category for her Ideasgym work in the Women in ICT Awards, hosted by UNDP and MCIT, was a finalist in Miss Digital Africa 2019, and was selected as a Tony Elemelu Foundation Entrepreneur in 2018. Further, she has beeen a World Robot Olympiad National Organizer, and is a former speaker at the 2012 Global Education Forum in Dubai.

Among all of these accomplishments, Marwa is also a co-founder of the IEEE Egypt Women in Engineering affinity group, a former IEEE RAS Juniors chair, and was a DigiGirlz robotics workshops leader for Microsoft Egypt from 2014 to 2019.

Q: How did you first hear about the Virtual Robotics Toolkit?

I heard about the Virtual Robotics Toolkit through the World Robot Olympiad (WRO).

Q: What inspired you to get involved as a partner?

It was always a challenge to purchase robotics kits and make them available to schools. Part of my work involved training disadvantaged groups, and I saw that the high cost of the kits was a challenge.

The exporting and purchasing of robotics kits have been a great burden in Egypt since 2016, and from an engineering perspective, the use of a simulator is one of the essential engineering skills that we are thrilled to teach our students.

Last but not least, the Virtual Robot Toolkit fit perfectly within our pedagogy for the Ideasgym online platform we started.

Q: What do you think is the biggest challenge as an educator?

Linking the virtual environment to the real environment when using online technologies is a challenge that our team is working on every day. As our online teaching strategy is different than other MOOCs (Massive Open Online Courses), we are constantly researching to analyze and test our methods. Despite this, our greatest reward is the positive feedback we receive from our students, teachers and educators across the globe.

Q: What advice do you have for anyone considering the Virtual Robotics Toolkit as an educational tool?

VRT is a very good tool – it allows anyone to build a well structured curriculum around it. Prior experience with LEGO robots can be a great asset as it helps you use VRT efficiently.

Q: What are your plans for the future?

We are currently working to test and spread our pedagogy in different countries.

Contact Marwa!

Facebook: @IdeasGym
Instagram: @IdeasGymEgypt
Twitter: @IdeasGym
LinkedIn: IdeasGym
YouTube: Ideasgym

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Meet Yücel!

Yücel Tekin is the founder and CEO of Robotum, an organization which facilitates robotics workshops for children and teens between the ages of 6 and 19. Robotum acts as a consultant to schools and institutions interested in technology education and competitive robotics. Their talented team of youth builders and programmers routinely attends national and international competitions such as FIRST LEGO League Jr., FIRST LEGO League, and World Robot Olympiad.

Having four degrees, Yücel is a well-educated and experienced individual. After completing two undergraduate degrees in Management and Computer Science, he earned his Master’s in Education Technology, before finally achieving his Ph.D. based on his research into the effects of robotics on mathematics.

Before working on Robotum full-time, Yücel had experience as the Director of Distance Learning at Atilim University, as a Chief Information Officer in the military, as an ICT Instructor, and more.

Yücel is married and has two children, 15 and 16.

Q: How did you first hear about the Virtual Robotics Toolkit?

By searching on Google for a virtual tool compatible with the LEGO Mindstorms EV3 robot.

Q: What inspired you to get involved as a partner?

The research I worked on as part of earning my Ph.D. led me to believe that robotics coding will be the leading technology of education in the future.

Q: What do you think is the biggest challenge as an educator?

The greatest challenge is designing STEM activities that are suitable for improving targeted outcomes in education.

Q: What advice do you have for anyone considering the Virtual Robotics Toolkit as an educational tool?

I advise using Virtual Robotics Toolkit and physical robot kits together. I believe that this hybrid teaching method is more effective than only teaching with physical robots.

Q: What are your plans for the future?

In the future, Yucel wants to design an online adaptive learning environment for ICT education that meets the education needs of both individuals and schools.

Contact Yücel!

Robotum’s website:
Instagram: @robotum_net
Facebook: @robotumnet
YouTube: Yücel Tekin

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Installation Made Easy: Your Guide to Getting Started with the Virtual Robotics Toolkit

How exciting, you’re about to download and install the Virtual Robotics Toolkit! Whether you plan on buying or trying our software, the steps to get started are (mostly) the same. Keep reading to find out how!

System Requirements


● Intel processors (i3, i5), AMD processors (A8, A10)

● 4 GB of RAM

● Integrated graphics card

● Windows 8.1 or newer, Mac OS X – Mojave or better

● 64 bit Operating System

● Internet Connection (for initial one-time activation, competition and the Learning Environment)


● Multi-core processor, Intel i7

● 8 GB of RAM

● Dedicated graphics card

● Windows 8.1 or better, Mac OS X – Mojave or better

● 64 bit Operating System

● Internet Connection (for initial one-time activation, competition and the Learning Environment)

Downloading the Software

Download the Virtual Robotics Toolkit from Start by choosing your operating system (Windows or Mac).


Once your software has finished downloading, it’s now time to open up the setup wizard and begin the installation process.

You’ll first be asked to agree to the terms and conditions. Once you agree, click Install.

Once your software has finished installing, you’ll be prompted to do one of two things.

  1. Enter a license/activation key
  2. Start a 15-day free trial period

Once you’ve either entered your key or activated your trial period, you’ll be ready to start simulating!

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Simulated Learning, Real Results

2 minute read

Learning interactively is learning more.

Mr. Michael Zurba, BSc. BEd. PBDE. MEd., a graduate student at the time, conducted a study through the University of Manitoba to figure out whether students benefited from the use of virtual simulation while learning to build and program physical robots. He chose The Virtual Robotics Toolkit (VRT) to help answer this question.

What did he do?

He looked at the learning behaviours of 12 students, interested specifically in how engaged they were. His intrigue was based on the premise that interactive learning results in deeper understanding than any other learning style within Chi & Wylie’s ICAP (Interactive, Constructive, Active, Passive) framework. This framework suggests that levels of learning and engagement will increase as levels of interactivity increase.

These students, in grades ranging between 9 and 12, were sorted randomly into three groups. The students in the first group were given LEGO EV3 robots, individual students in the second group were only given access to the Virtual Robotics Toolkit; they had no physical contact with the EV3 robots. The third group of students were allowed to use both.

How were the results measured?

The results were measured over a two-week learning period consisting of nine lunch hours; six of which being learning days and three being competition days. To record data, Zurba asked students to maintain daily learning logs, in which they answered 10 questions if applicable to what they learned on a given day.

Further, observations of the students were recorded during the three competition days. After the study, four participants were selected as interviewees and asked to provide reasons for certain levels of engagement throughout the study.

What did he notice?

Zurba determined that the use of VRT is beneficial to students while they learn to build and program robots, provided that they have access to a physical robot simultaneously. The combined EV3/VRT group showed the most total interactive behaviours over all nine days, and in addition to learning more, they also behaved in ways that fostered increased group collaboration and leadership. These high-level learning behaviours indicated higher levels of engagement and advanced learning.

Figure: Competition Day observations, ICAP learning behaviour events,
Groups 1 and 2 combined.

What does this mean?

Interactive learning is better learning – simulation software paired with hands-on experience lays the foundation for 21st century skills that will be essential for the workforce of tomorrow.

What’s next?

Read the full thesis:
Connect with Mr. Zurba –

Follow the Virtual Robotics Toolkit’s journey as they change the way the world learns, works, and plays!

Facebook – @cogmation
Twitter – @cogmation
Instagram – @virtualroboticstoolkit
YouTube – Virtual Robotics Toolkit
LinkedIn – Cogmation Robotics

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